Patent in Sports and Technology
Can you patent Sport based invention?
New and revolutionary sports technologies are protected under the intellectual property (IP) system by patents. The sports technologists have applied their creativity and expertise in multiplicity of ways ranging from developing better, safer and effective sports equipments to device for precise measurement of performance and ways to experience sporting events anywhere and at any time.
Protecting your patent rights for your invented sport & novel game is very important to reap the benefits and make money in the long run. Patents encourage investment in development and commercialization of new and improved products. However, as an inventor you need to determine whether the sport, game, sporting device, gaming apparatus, sport equipment is patent worthy or not.
Steps to follow to Patent in Sports Game:
Step 1: Carry out patentability research inorder to determine the novelty of the sport, game, sporting device, gaming apparatus or sport equipment.
Step 2: Prepare invention drawings with element list.
Step 3: File provisional patent to secure a patent filing date with the patent office. Step 4: Use “patent pending” status for marketing sporting and gaming devices, apparatus and equipments.
Step 4: File Non-provisional patent application within 12 months from first filing date.
Patent in Sports: Any equipment used in the new sport may be patentable, if the technology satisfies patentability criteria.
Example of Patent in Sports Game:
US 20170291063 A1 titled- “Sports Mat ” published on 12th Oct 2017 relates to a sports mat which consists of a flexible material and has a longitudinal direction (L) and a transverse direction (Q) perpendicular thereto, comprising a rectangular mat longitudinal subarea (2) and a rectangular mat transverse subarea (3) which intersects the mat longitudinal subarea (2) forming a T shape, an extension of the mat longitudinal subarea (2) in the transverse direction (Q) along a leg section (6) of the T being not more than half the size than a longest transverse extension of the mat transverse subarea (Q).
PCT/EP2015/073658 titled- “Fast radio frequency communication for sport timing applications” published on 21st April 2016 relates to Computer-implemented methods for managing communication between each of the plurality of wireless RF nodes and a base station using frequency hopping over M non-overlapping frequency channels in a wireless network is provided. The communication is carried out according to a time slot schedule comprising M time slot assemblies, each time slot assembly comprising at least one time slot for the base station to transmit, preferably by broadcast, data on a different channel of the M channels, and R time slots, R being an integer equal to or greater than 1, for one or more of the plurality of nodes to transmit data to the base station. The methods described herein enable a point-to-multipoint wireless communication system in an ISM frequency band that can provide a reliable RF data link even in an area that already comprises one or more WLAN networks that operate in the same ISM frequency band.
JP 2017185102 A titled- “A hand protection equipment selection supporting system for sports , and a method” published on 12th Oct 2017 provides a sports hand protection ship selection support system and the like which enable selection of an appropriate sports hand protection device suited to the shape of a hand of a selector, and the like. The selection support system 100 includes a three-dimensional shape measurement apparatus 1 for measuring a three-dimensional shape of a hand of a subject, at least a gesture is calculated on the basis of the measured three-dimensional shape of the hand, And a computing device 2 for selecting a type of a sports hand protection tool to be recommended for a subject. The calculation device calculates the horizontal dimension and the thickness direction dimension of the hand along the surrounding measurement position of the subject based on the measured three-dimensional shape of the hand of the subject, and is expressed by an approximate expression using each dimension, and the subject Calculating a circumferential length of an approximate curve approximating a cross-sectional shape of the hand along the surrounding measurement point of the sports hand; and a step of calculating, based on the stored surroundings of the sports hand protection tool, And selecting the type of sports hand protection as the type recommended for the subject.
US 20170281818 A1 titled- “Deodorizing glove holder for athletic gloves and other equipment” published on 5th Oct 2017 relates to a deodorizer for insertion into athletic and other equipment, having an outer housing that is infused with an antimicrobial agent and that has ventilation holes, and containing a moisture absorbing deodorizer within the outer housing. The deodorizer absorbs moisture that allows bacteria to grow and the antimicrobial infused outer housing kills existing bacteria, thereby reducing bacteria and odor.
US 20170318340 A1 titled- “Systems, Methods And Apparatus For Identifying Preferred Sporting Events Based On Viewing Preferences” published on 2nd Nov 2017 discloses various embodiments of systems, apparatus, and/or methods for identifying a preferred sporting event. A receiving device receives viewing preferences from a user, sports data from a sports data provider, and programming information for candidate sporting events from a content provider. The receiving device then analyzes the programming information for one or more preferred sporting events based at least in part on the user’s viewing preferences and the sports data. The user may then be notified of the preferred sporting event.
US 9807839 B1 titled- “Intermittent overdrive for sports lighting” published on 31st Oct 2017 relates to a method, apparatus, and system for operating wide area lighting systems. Operating costs, as well as capital and installation costs, can be reduced by designing the lighting system for operation of individual light sources at a first “normal” operating power for a majority of the time but having the ability to boost or increase operating power for “boosted” or increased light output for the same light sources of the system for a minority of cumulative operating time of the light sources. “”In one aspect, performance data about the LED light sources is evaluated relative to whether or not the light sources will have a predicted life expectancy on the order of the entire lighting system life expectancy. Operating power levels for boosted and normal LED lumen outputs are selected to comport with predictably meeting or exceeding lighting system life expectancy.
US 9802101 B1 titled- “Apparatus and method for counting attempts in a sporting game” published on 31st Oct 2017 relates to an apparatus for counting attempts in a sporting game includes a housing with a display for displaying at least a running count of attempts; wrist band means having opposing first and second sides, being connected at the first side with the housing, and being sized and configured to encircle a person’s wrist proximal the person’s palm; an input contact member mounted at the second side of the wristband means for movement upon contact with the person’s palm; an attempt input assembly operably connected with the input contact member to transmit an electrical signal upon detecting movement of the input contact member by the palm; and electronic processing and power elements for receiving input from the attempt input assembly and causing the display to display information related to the movement registered by the input contact member.
US 9802127 B2 titled- “Video game including user determined location information” published on 31st Oct 2017 relates to a method, apparatus and computer program product for a video game including user determined location information is presented. Location information (e.g. GPS, Google Maps, an entered address or the like) determined by a user of a video game is acquired. Then user determined location information relating to a physical location determined by the user is mapped to a video game environment wherein the user of the video game experiences objects from the users entered location while playing the video game.
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